"A quote is easy to forge" - Julius Caesar. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. I think when playing the Soviet Union in Hearts of Iron IV, its best to leave the Great Purge till a little bit later, as it essential to get some technology researched and a strong industry built up. I know the video is long but I didn't know what else to cut. Also, attack weak spots where you can hit a province from multiple angles and preferably into open plains with no river crossings. What I do is build lots of 20width Infantry don't build forts but do include support AA in the infantry and SPAA in the armour divisions. Hello, thanks for your comment. I have basically conquered all of the balkans, closed Gilbraltar and the Suez canal. To summarise, the Soviet Union inHearts of Iron IV is one of the easiest, but most enjoyable countries to play as. I will look to add this information on the guide as soon as possible. But weirdly Germany waited until 1942 to Attack, and I'm having a hell of a time defending land while Turkey joins axis. was a piece of cake. These rules will help your game run smoother and increase your chances onto securing world domination. Thing is always - how to reach such state of affairs. I have tried this with 40 widths and I still require 250 divisions (40 width) to simply stop the powerful combined Axis in 1941 and they still outproduce the USSR or 500 (20 width). With this, your divisions will simply progress immediately, seeing the Red Army waltz straight into Berlin. Close. National Anthem of USSRWatch this video on YouTube What are your division compositions? Cookie Notice As previously stated, I highly recommend that you go down the Positive Heroism side of the national focus tree, as you get access to Konstantin Rokossovsky, and lesser research times. Cookie Notice To be a genuine PAIN for the Germans, your 'Old Guard' Field Marshals DO have a use; defending Hero Cities {Minsk, Odessa, Sevastepol, Kiev, et al} , match them up with 2 * 40 width mountain divisions and see how long they last !! I mean, come on, this is Germany, not late-game Allies. Just use it as a defensive line where there's no border. The following recommendations are based on my military tactics, which you can find a little bit further in the guide. I particularly like ideas 1 and 4 and will look into writing these at some point. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Attacking UDSSR as early as possible worked best for me in all of my three attempts so far. Defeating Russia. Cookie Notice So why not focus on military factories in late 1938, and then use them to add just one company of Medium Armor to every infantry division? More soft attack is always good, but pure infantry has very cost effective soft attack by themselves against the breakthrough of even the heaviest 14-4 assault infantry template. Hehe, I'm playing as Russia and can't beat Germany! Defend, push, defend, push and ups, here is Moscow Forgot to add. I'm aware a lot of people use infantry spam, putting no emphasis on tanks or motorized on the front lines, only using them later to push through once the German army is worn out. Giving me time to build a of factories and conquer Japan and most of China. Should you wish to do so you are directed to contact the Paradox staff via PM". 4) Conquering Benelux as far-right/ far-left Belgium or Netherlands, then fending off the Nazis until the US come to your help. 1941 is the turning point when they finish fielding and . A more than a month old thread should rest in peace. Well i tried this tactic of lvl 4 forts all the way to romania border, from there lvl 5 forts towards the coast had 220+ divisions manning the forts and the germans cut through them like butter anyway. As stated previously in the guide, you should place a lot of emphasis on civilian factories. Well if you have historical focuss on, get the extend the Maginot line focuss. The best way that I've found to defeat the Soviets is to prepare for a slog. How to defend France? :: Hearts of Iron IV General Discussions Youll need about 168-192 such divisions (7-8 armies) to cover your Western border alone, probably 2-3 more armies to cover Siberia against Japan. Learning how to mod Stardew Valley on Steam will be a breeze with this guide. Having 500 divisions by the beginning of the war is easily doable. (support,medic,reckon,engineer,radio as support.). Yes, this game is just brilliant, offering countess opportunities to create an alternative history. All rights reserved. 1941 may be too late because the purge modifier may already have worn off. Show that late game Germany can be dealt with, Repeatable strategy that can be used by anyone in single player, Win war and peace, get at least 90% of the spoils, Display novel defense in depth with lines of retreat based on perpendicular fallback lines, debate utility for multiplayer, Give Germany time to build up, nothing but defense until March 1943 (frontline AI shuffling into an attack with individual units doesnt count, no organized counter attacks), No forts, no nukes, no planes, no space marines, no medium tanks, no AT, no exploits, Win war in Spain, call to Axis-Soviet war immediately so they are annexed, Can full annex Finland, Can help China beat Japan, 0 ahistorical war goals, total mob only during Barb, Stalin Const, Socialist Realism, 5 Year Plan, Positive Heroism, Progress Cult, Socialist Science, Research Slot, No focus to get key designers, HT, industry, theorist. Here is the three choices I recommend choosing during the Great Purge: By having an advanced military, this will give you an upper hand over the enemy. Fun Fact: If you switch to the Superior Firepower doctrine and install the unique Armor Genius advisor BEFORE you complete the Great Purge, he actually gets killed instead of the Mass Assault expert Tukhachevsky. Decrease to ~120 total on infantry, rest to tanks, 320+ by end of 1942, 150 on HT3, 40 on mech2, 5 HSPAA3, ~20 tanks for counter attack, Slowly transition from HT to Modern + mech3 during late 1943, Novel idea: fallback lines perpendicular to front line destroy infrastructure, retreat automatically, concentrate in best terrain, Potentially useful in MP especially without co-op, control retreats, reduce micro, reduce setup time, 450 defensive infantry equipped and trained by mid 1941, 72 divs on ports, Make use of best terrain terrain to create pockets, hold Pripyat, Attrition the Germans heavily by March 1943, make them pay before reaching the Stalin Line, Flexible counter attacks but a player in MP may encircle, Encirclements from flexible counter attack positions, allow tanks to lead, Secure defensible front line ahead of defense in depth positions, Transition 4 army groups to front lines, 5 armies at a time, from safest troops to most forward, Concentrate heavies on front broad enough to ensure supply, only push with tanks and allow infantry to follow, Repair/build infrastructure to maintain supply lines, Drive into Germany, then Italy, then finish Balkan minors, Shadow puppet + satellite all possible nations turn 1, 13 Million puppet manpower, Soviets still on limited conscription.
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