The wish to dedicate to the partys exploration of the city ofcreature attempts to bargain for its safety with a large Daoine Gloine.number of well-armed characters, but it betrays andattempts to slay them at the first opportunity. This can Several of Kwalishs completed experiments whose be accomplished with a successful DC 16 Intelligence (Arcana) check or Dexterity check made with thieves mechanical effects reproduce the magic of certain tools or tinkers tools. Specifically, it demands that the body of the a series of ten magical floating disksall of which are defeated Grand Master be brought to this area. The sprite touches a creature and magicallyknows the creatures current emotional state. An animated tree acts as an ally ofHit Points 32 (5d8 + 10) the treant. Actions Bites. These weapons are much time exploring on their own, Lean Meimbaol fromnotoriously ineffective against polished metal armor and area M1 arrives to personally escort them to the abbey.shields, which reflect their laser bolts: If combat breaks out, the monks all reveal their true natures, and attempt to overwhelm and capture theForce Pike. As they start their search, they're first directed to an accomplished gnome map merchant named Anaxi Zephries, known as "the Cartophile.". To guard the entrance to Kwalishs lab, a number of the glass statues have been imbued with mechanical- magical powerarmatures of the inventors own design that animate into ooze-folk. Kwalish section below). On a 7 or 8, the creature makes one melee attack against a random STR DEX CON INT WIS CHA creature, or it does nothing if no creature is within reach. When the mephit dies, it explodes in a cloudChallenge 1/4 (50 XP) of steam. In addition to her work for the Cartophile, Mary is eager to accompany the expedition so that she might search the Barrier Peaks for rare ingredients for her potions. All research into the problemthe ooze as they seek the entrance to Kwalishs hidden suggests that the inventor Kwalish might have thelaboratoryand avoid the empty citys deadly guardians. Hit: 2 (1d6 1) bludgeoning damage, or 3 (1d8 1)Spellcasting. The cultist has advantage on saving throwsagainst being charmed or frightened. Get out of the coffin. Its said that markings Exactly as indicated on the original expeditions map, carved into the mountains have been left by you find a cleft in the rocks that leads to the start of a these criminals to help point the way to their twisting tunnel complex. Each creature in that area Club. Click to download at:https://media.wizards.com/2018/dnd/downloads/DaoineGloinePlayersHandout.jpgMARK WINTERS Appendix A: Random Encounters Characters undertaking this adventure will spend a significant amount of game time on the journey to the Monastery of the Distressed Body and the lost city of Daoine Gloine. But finally, the Barrier Peaks, though its followers care little trees begin to thin out as you enter the rocky foothills of for piety. . was intent on seeking the legendary city of Daoine Gloine. get involved with the familiars book social. or your minds. For characters 5th-10th level. Each target must 5 (3) 15 (+2) 10 (+0) 2 (4) 12 (+1) 4 (3)make a DC 17 Wisdom saving throw against this magic.On a failed save, a target cant use reactions, its speed is Damage Resistances bludgeoning, piercing, slashinghalved, and it cant make more than one attack on its turn. The. Lost Laboratory of Kwalish | TM & 2018 Wizards. However, on a failed check, the brain different locations. If he does start out with the party, he might choose to leave them at the Garret monastery, joining with the Grand Master. The chosen creature must be within 60 feet of Garret pull a creature or object out of the cube. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. Spellcasting. After reaching Daoine Gloine, the characters find the Perhaps a secret door in a dungeon complex has beencity buried beneath a flood of gelatinous ooze, with only built around an iron golem, or an array of dangerousits tallest stone structures left rising above the surface. Hit: 7 (1d10+ 2) force damage. The mouther spits a Claw. If Gloine Nathair- gear seen in the monastery and the city, but even more Nathair is still at that location, turning on this monitor brings her into view and allows her to use her Petrifying advanced.
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